#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "SoundTypes.h" #include "ExperienceItem.h" ExperienceItem::ExperienceItem(int id) : Item(id) { } bool ExperienceItem::isFoil(shared_ptr itemInstance) { return true; } bool ExperienceItem::TestUse(Level *level, shared_ptr player) { return true; } shared_ptr ExperienceItem::use(shared_ptr itemInstance, Level *level, shared_ptr player) { if (!player->abilities.instabuild) { itemInstance->count--; } level->playSound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f)); if (!level->isClientSide) level->addEntity( shared_ptr( new ThrownExpBottle(level, player) )); return itemInstance; }