#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.damagesource.h" #include "TilePos.h" #include "Explosion.h" #include "SoundTypes.h" Explosion::Explosion(Level *level, shared_ptr source, double x, double y, double z, float r) { fire = false; random = new Random(); this->level = level; this->source = source; this->r = r; this->x = x; this->y = y; this->z = z; destroyBlocks = true; size = 16; } Explosion::~Explosion() { delete random; for(AUTO_VAR(it, hitPlayers.begin()); it != hitPlayers.end(); ++it) { delete it->second; } } void Explosion::explode() { float oR = r; int size = 16; for (int xx = 0; xx < size; xx++) { for (int yy = 0; yy < size; yy++) { for (int zz = 0; zz < size; zz++) { if ((xx != 0 && xx != size - 1) && (yy != 0 && yy != size - 1) && (zz != 0 && zz != size - 1)) continue; double xd = xx / (size - 1.0f) * 2 - 1; double yd = yy / (size - 1.0f) * 2 - 1; double zd = zz / (size - 1.0f) * 2 - 1; double d = sqrt(xd * xd + yd * yd + zd * zd); xd /= d; yd /= d; zd /= d; float remainingPower = r * (0.7f + level->random->nextFloat() * 0.6f); double xp = x; double yp = y; double zp = z; float stepSize = 0.3f; while (remainingPower > 0) { int xt = Mth::floor(xp); int yt = Mth::floor(yp); int zt = Mth::floor(zp); int t = level->getTile(xt, yt, zt); if (t > 0) { remainingPower -= (Tile::tiles[t]->getExplosionResistance(source) + 0.3f) * stepSize; } if (remainingPower > 0) { toBlow.insert(TilePos(xt, yt, zt)); } xp += xd * stepSize; yp += yd * stepSize; zp += zd * stepSize; remainingPower -= stepSize * 0.75f; } // if (xd*xd+yd*yd+zd*zd>1) continue; } } } r *= 2.0f; int x0 = Mth::floor(x - r - 1); int x1 = Mth::floor(x + r + 1); int y0 = Mth::floor(y - r - 1); int y1 = Mth::floor(y + r + 1); int z0 = Mth::floor(z - r - 1); int z1 = Mth::floor(z + r + 1); // Fix for 360 #123866 - [CRASH] TU13: Code: Compliance: Placing the TNT next to Ender Crystals will crash the title after a certain amount of time. // If we explode something next to an EnderCrystal then it creates a new explosion that overwrites the shared vector in the level // So copy it here instead of directly using the shared one vector > *levelEntities = level->getEntities(source, AABB::newTemp(x0, y0, z0, x1, y1, z1)); vector > entities(levelEntities->begin(), levelEntities->end() ); Vec3 *center = Vec3::newTemp(x, y, z); AUTO_VAR(itEnd, entities.end()); for (AUTO_VAR(it, entities.begin()); it != itEnd; it++) { shared_ptr e = *it; //entities->at(i); // 4J Stu - If the entity is not in a block that would be blown up, then they should not be damaged // Fix for #46606 - TU5: Content: Gameplay: The player can be damaged and killed by explosions behind obsidian walls bool canDamage = false; for(AUTO_VAR(it2, toBlow.begin()); it2 != toBlow.end(); ++it2) { if(e->bb->intersects(it2->x,it2->y,it2->z,it2->x + 1,it2->y + 1,it2->z + 1)) { canDamage = true; break; } } double dist = e->distanceTo(x, y, z) / r; if (dist <= 1) { double xa = e->x - x; double ya = e->y + e->getHeadHeight() - y; double za = e->z - z; double da = sqrt(xa * xa + ya * ya + za * za); // 4J Stu - Added this check to remove divide by zero errors (or rather the issues caused by // the values being set to NaN and used in comparisons a bit later on e.g. fireball) if( da == 0 ) { xa = ya = za = 0.0; } else { xa /= da; ya /= da; za /= da; } double sp = level->getSeenPercent(center, e->bb); double pow = (1 - dist) * sp; if(canDamage) e->hurt(DamageSource::explosion, (int) ((pow * pow + pow) / 2 * 8 * r + 1)); double push = pow; e->xd += xa * push; e->yd += ya * push; e->zd += za * push; shared_ptr player = dynamic_pointer_cast(e); if (player != NULL) { //app.DebugPrintf("Adding player knockback (%f,%f,%f)\n", xa * pow, ya * pow, za * pow); hitPlayers.insert( playerVec3Map::value_type( player, Vec3::newPermanent(xa * pow, ya * pow, za * pow))); } } } r = oR; } void Explosion::finalizeExplosion(bool generateParticles, vector *toBlowDirect/*=NULL*/) // 4J - added toBlowDirect parameter { level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 4, (1 + (level->random->nextFloat() - level->random->nextFloat()) * 0.2f) * 0.7f); level->addParticle(eParticleType_hugeexplosion, x, y, z, 0, 0, 0); // 4J - use pointer to vector directly passed in if this is available - used to speed up calling this from an incoming packet vector *toBlowArray = toBlowDirect ? toBlowDirect : new vector( toBlow.begin(), toBlow.end() ); //toBlowArray.addAll(toBlow); // TODO 4J Stu - Reverse iterator PIXBeginNamedEvent(0,"Finalizing explosion size %d",toBlow.size()); app.DebugPrintf("Finalizing explosion size %d\n",toBlow.size()); static const int MAX_EXPLODE_PARTICLES = 50; // 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES; if( fraction == 0 ) fraction = 1; size_t j = toBlowArray->size() - 1; //for (size_t j = toBlowArray->size() - 1; j >= 0; j--) for(AUTO_VAR(it,toBlowArray->rbegin()); it != toBlowArray->rend(); ++it) { TilePos *tp = &(*it); //&toBlowArray->at(j); int xt = tp->x; int yt = tp->y; int zt = tp->z; // if (xt >= 0 && yt >= 0 && zt >= 0 && xt < width && yt < depth && // zt < height) { int t = level->getTile(xt, yt, zt); if (generateParticles) { if( ( j % fraction ) == 0 ) { double xa = xt + level->random->nextFloat(); double ya = yt + level->random->nextFloat(); double za = zt + level->random->nextFloat(); double xd = xa - x; double yd = ya - y; double zd = za - z; double dd = sqrt(xd * xd + yd * yd + zd * zd); xd /= dd; yd /= dd; zd /= dd; double speed = 0.5 / (dd / r + 0.1); speed *= (level->random->nextFloat() * level->random->nextFloat() + 0.3f); xd *= speed; yd *= speed; zd *= speed; level->addParticle(eParticleType_explode, (xa + x * 1) / 2, (ya + y * 1) / 2, (za + z * 1) / 2, xd, yd, zd); level->addParticle(eParticleType_smoke, xa, ya, za, xd, yd, zd); } } if (t > 0) { Tile::tiles[t]->spawnResources(level, xt, yt, zt, level->getData(xt, yt, zt), 0.3f, 0); level->setTile(xt, yt, zt, 0); Tile::tiles[t]->wasExploded(level, xt, yt, zt); } // } --j; } if (fire) { //for (size_t j = toBlowArray->size() - 1; j >= 0; j--) for(AUTO_VAR(it,toBlowArray->rbegin()); it != toBlowArray->rend(); ++it) { TilePos *tp = &(*it); //&toBlowArray->at(j); int xt = tp->x; int yt = tp->y; int zt = tp->z; int t = level->getTile(xt, yt, zt); int b = level->getTile(xt, yt - 1, zt); if (t == 0 && Tile::solid[b] && random->nextInt(3) == 0) { level->setTile(xt, yt, zt, Tile::fire_Id); } } } PIXEndNamedEvent(); if( toBlowDirect == NULL ) delete toBlowArray; } Explosion::playerVec3Map *Explosion::getHitPlayers() { return &hitPlayers; } Vec3 *Explosion::getHitPlayerKnockback( shared_ptr player ) { AUTO_VAR(it, hitPlayers.find(player)); if(it == hitPlayers.end() ) return Vec3::newTemp(0.0,0.0,0.0); return it->second; }