#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "ExtremeHillsBiome.h" ExtremeHillsBiome::ExtremeHillsBiome(int id) : Biome(id) { friendlies.clear(); } void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) { Biome::decorate(level, random, xo, zo); if (GENERATE_EMERALD_ORE) { int emeraldCount = 3 + random->nextInt(6); for (int d = 0; d < emeraldCount; d++) { int x = xo + random->nextInt(16); int y = random->nextInt((Level::genDepth / 4) - 4) + 4; int z = zo + random->nextInt(16); int tile = level->getTile(x, y, z); if (tile == Tile::rock_Id) { level->setTileNoUpdate(x, y, z, Tile::emeraldOre_Id); } } } }