#pragma once #include "Entity.h" class Level; class FallingTile : public Entity { public: eINSTANCEOF GetType() { return eTYPE_FALLINGTILE;} static Entity *create(Level *level) { return new FallingTile(level); } static const int serialVersionUID = 0; int tile; int data; int time; bool dropItem; private: bool cancelDrop; bool hurtEntities; int fallDamageMax ; float fallDamageAmount; // 4J - added for common ctor code void _init(); public: FallingTile(Level *level); FallingTile(Level *level, double x, double y, double z, int tile, int data = 0); protected: virtual bool makeStepSound(); virtual void defineSynchedData(); public: virtual bool isPickable(); virtual void tick(); protected: void causeFallDamage(float distance); virtual void addAdditonalSaveData(CompoundTag *tag); virtual void readAdditionalSaveData(CompoundTag *tag); public: virtual float getShadowHeightOffs(); Level *getLevel(); void setHurtsEntities(bool value); bool displayFireAnimation(); };