#pragma once #include "Tile.h" #include "Definitions.h" class Random; class ChunkRebuildData; class FarmTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon *iconWet; Icon *iconDry; protected: FarmTile(int id); public: virtual void updateDefaultShape(); // 4J Added override virtual AABB *getAABB(Level *level, int x, int y, int z); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual Icon *getTexture(int face, int data); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual void fallOn(Level *level, int x, int y, int z, shared_ptr entity, float fallDistance); private: virtual bool isUnderCrops(Level *level, int x, int y, int z); virtual bool isNearWater(Level *level, int x, int y, int z); public: virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual bool blocksLight(); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int cloneTileId(Level *level, int x, int y, int z); //@Override void registerIcons(IconRegister *iconRegister); };