#include "stdafx.h" #include "FenceGateTile.h" #include "AABB.h" #include "net.minecraft.world.level.h" #include "net.minecraft.h" #include "LevelEvent.h" FenceGateTile::FenceGateTile(int id) : DirectionalTile(id, Material::wood, isSolidRender() ) { } Icon *FenceGateTile::getTexture(int face, int data) { return Tile::wood->getTexture(face); } bool FenceGateTile::mayPlace(Level *level, int x, int y, int z) { if (!level->getMaterial(x, y - 1, z)->isSolid()) return false; return Tile::mayPlace(level, x, y, z); } AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z) { int data = level->getData(x, y, z); if (isOpen(data)) { return NULL; } // 4J Brought forward change from 1.2.3 to fix hit box rotation if (data == Direction::NORTH || data == Direction::SOUTH) { return AABB::newTemp(x, y, z + 6.0f / 16.0f, x + 1, y + 1.5f, z + 10.0f / 16.0f); } return AABB::newTemp(x + 6.0f / 16.0f, y, z, x + 10.0f / 16.0f, y + 1.5f, z + 1); //return AABB::newTemp(x, y, z, x + 1, y + 1.5f, z + 1); } // 4J - Brought forward from 1.2.3 to fix hit box rotation void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { int data = getDirection(level->getData(x, y, z)); if (data == Direction::NORTH || data == Direction::SOUTH) { setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f); } else { setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1); } } bool FenceGateTile::blocksLight() { return false; } bool FenceGateTile::isSolidRender(bool isServerLevel) { return false; } bool FenceGateTile::isCubeShaped() { return false; } bool FenceGateTile::isPathfindable(LevelSource *level, int x, int y, int z) { return isOpen(level->getData(x, y, z)); } int FenceGateTile::getRenderShape() { return Tile::SHAPE_FENCE_GATE; } void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4; level->setData(x, y, z, dir); } bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly ) { // 4J - added - just do enough to play the sound level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly return false; } int data = level->getData(x, y, z); if (isOpen(data)) { level->setData(x, y, z, data & ~OPEN_BIT); } else { // open the door from the player int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4; int current = getDirection(data); if (current == ((dir + 2) % 4)) { data = dir; } level->setData(x, y, z, data | OPEN_BIT); } level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); return true; } void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (level->isClientSide) return; int data = level->getData(x, y, z); bool signal = level->hasNeighborSignal(x, y, z); if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0)) { if (signal && !isOpen(data)) { level->setData(x, y, z, data | OPEN_BIT); level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); } else if (!signal && isOpen(data)) { level->setData(x, y, z, data & ~OPEN_BIT); level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); } } } bool FenceGateTile::isOpen(int data) { return (data & OPEN_BIT) != 0; } void FenceGateTile::registerIcons(IconRegister *iconRegister) { // None } bool FenceGateTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { return true; }