#pragma once #include "DirectionalTile.h" class FenceGateTile : public DirectionalTile { private: static const int OPEN_BIT = 4; public: FenceGateTile(int id); Icon *getTexture(int face, int data); virtual bool mayPlace(Level *level, int x, int y, int z); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3 virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource *level, int x, int y, int z); virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); virtual int getRenderShape(); virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void neighborChanged(Level *level, int x, int y, int z, int type); static bool isOpen(int data); void registerIcons(IconRegister *iconRegister); };