#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.h" #include "FenceTile.h" FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile( id, material, isSolidRender()) { this->texture = texture; } AABB *FenceTile::getAABB(Level *level, int x, int y, int z) { bool n = connectsTo(level, x, y, z - 1); bool s = connectsTo(level, x, y, z + 1); bool w = connectsTo(level, x - 1, y, z); bool e = connectsTo(level, x + 1, y, z); float west = 6.0f / 16.0f; float east = 10.0f / 16.0f; float north = 6.0f / 16.0f; float south = 10.0f / 16.0f; if (n) { north = 0; } if (s) { south = 1; } if (w) { west = 0; } if (e) { east = 1; } return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south); } void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { bool n = connectsTo(level, x, y, z - 1); bool s = connectsTo(level, x, y, z + 1); bool w = connectsTo(level, x - 1, y, z); bool e = connectsTo(level, x + 1, y, z); float west = 6.0f / 16.0f; float east = 10.0f / 16.0f; float north = 6.0f / 16.0f; float south = 10.0f / 16.0f; if (n) { north = 0; } if (s) { south = 1; } if (w) { west = 0; } if (e) { east = 1; } setShape(west, 0, north, east, 1.0f, south); } bool FenceTile::blocksLight() { return false; } bool FenceTile::isSolidRender(bool isServerLevel) { return false; } bool FenceTile::isCubeShaped() { return false; } bool FenceTile::isPathfindable(LevelSource *level, int x, int y, int z) { return false; } int FenceTile::getRenderShape() { return Tile::SHAPE_FENCE; } bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z) { int tile = level->getTile(x, y, z); if (tile == id || tile == Tile::fenceGate_Id) { return true; } Tile *tileInstance = Tile::tiles[tile]; if (tileInstance != NULL) { if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped()) { return tileInstance->material != Material::vegetable; } } return false; } bool FenceTile::isFence(int tile) { return tile == Tile::fence_Id || tile == Tile::netherFence_Id; } void FenceTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(texture); } bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { return true; }