#pragma once #include "Tile.h" #include "Definitions.h" class FenceTile : public Tile { private: wstring texture; public: FenceTile(int id, const wstring &texture, Material *material); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource *level, int x, int y, int z); virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); virtual int getRenderShape(); bool connectsTo(LevelSource *level, int x, int y, int z); static bool isFence(int tile); void registerIcons(IconRegister *iconRegister); };