#pragma once #include "Item.h" class ItemInstance; class Player; class Level; class FireChargeItem : public Item { private: Icon *m_dragonFireballIcon; public: FireChargeItem(int id); virtual bool useOn(shared_ptr itemInstance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly); virtual Icon *getIcon(int itemAuxValue); virtual void registerIcons(IconRegister *iconRegister); };