#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.damagesource.h" #include "com.mojang.nbt.h" #include "Fireball.h" #include "net.minecraft.world.level.dimension.h" #include "SharedConstants.h" // 4J - added common ctor code. void Fireball::_init() { xTile = -1; yTile = -1; zTile = -1; lastTile = 0; inGround = false; flightTime = 0; life = 0; owner = nullptr; xPower = 0.0; yPower = 0.0; zPower = 0.0; } Fireball::Fireball(Level *level) : Entity( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); _init(); setSize(16 / 16.0f, 16 / 16.0f); } void Fireball::defineSynchedData() { } bool Fireball::shouldRenderAtSqrDistance(double distance) { double size = bb->getSize() * 4; size *= 64.0f; return distance < size * size; } Fireball::Fireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Entity( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); _init(); setSize(16 / 16.0f, 16 / 16.0f); this->moveTo(x, y, z, yRot, xRot); this->setPos(x, y, z); double dd = sqrt(xa * xa + ya * ya + za * za); // Fix for #69150 - [CRASH] TU8: Code: Gameplay: Nether portal mechanics can become permanently broken, causing a hard lock upon usage. // IF xa, ya and za are 0 then dd is 0 and the xa/dd etc return NAN if(dd == 0.0) { xPower = 0.0; yPower = 0.0; zPower = 0.0; } else { xPower = xa / dd * 0.10; yPower = ya / dd * 0.10; zPower = za / dd * 0.10; } } Fireball::Fireball(Level *level, shared_ptr mob, double xa, double ya, double za) : Entity ( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); _init(); this->owner = mob; setSize(16 / 16.0f, 16 / 16.0f); this->moveTo(mob->x, mob->y, mob->z, mob->yRot, mob->xRot); this->setPos(x, y, z); this->heightOffset = 0; xd = yd = zd = 0.0; xa += random->nextGaussian() * 0.4; ya += random->nextGaussian() * 0.4; za += random->nextGaussian() * 0.4; double dd = sqrt(xa * xa + ya * ya + za * za); // Fix for #69150 - [CRASH] TU8: Code: Gameplay: Nether portal mechanics can become permanently broken, causing a hard lock upon usage. // IF xa, ya and za are 0 then dd is 0 and the xa/dd etc return NAN if(dd == 0.0) { xPower = 0.0; yPower = 0.0; zPower = 0.0; } else { xPower = xa / dd * 0.10; yPower = ya / dd * 0.10; zPower = za / dd * 0.10; } } void Fireball::tick() { // 4J-PB - Moved forward from 1.2.3 //if (!level->isClientSide && (owner == NULL || owner->removed)) if (!level->isClientSide) { if((owner != NULL && owner->removed) || !level->hasChunkAt((int) x, (int) y, (int) z)) { app.DebugPrintf("Fireball removed - owner is null or removed is true for owner\n"); remove(); return; } else { // 4J-PB - TU9 bug fix - fireballs can hit the edge of the world, and stay there int minXZ = - (level->dimension->getXZSize() * 16 ) / 2; int maxXZ = (level->dimension->getXZSize() * 16 ) / 2 - 1; if ((x<=minXZ) || (x>=maxXZ) || (z<=minXZ) || (z>=maxXZ)) { remove(); app.DebugPrintf("Fireball removed - end of world\n"); return; } } } Entity::tick(); //app.DebugPrintf("Fireball x %d, y %d, z%d\n",(int)x,(int)y,(int)z); if(shouldBurn()) setOnFire(1); if (inGround) { int tile = level->getTile(xTile, yTile, zTile); if (tile == lastTile) { life++; if (life == SharedConstants::TICKS_PER_SECOND * 30) { remove(); app.DebugPrintf("Fireball removed - life is 20*60\n"); } return; } else { inGround = false; xd *= random->nextFloat() * 0.2f; yd *= random->nextFloat() * 0.2f; zd *= random->nextFloat() * 0.2f; life = 0; flightTime = 0; } } else { flightTime++; } MemSect(41); Vec3 *from = Vec3::newTemp(x, y, z); Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd); HitResult *res = level->clip(from, to); from = Vec3::newTemp(x, y, z); to = Vec3::newTemp(x + xd, y + yd, z + zd); if (res != NULL) { to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z); } shared_ptr hitEntity = nullptr; vector > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1)); double nearest = 0; AUTO_VAR(itEnd, objects->end()); for (AUTO_VAR(it, objects->begin()); it != itEnd; it++) { shared_ptr e = *it; //objects->at(i); if (!e->isPickable() || (e->is(owner) )) continue; //4J Stu - Never collide with the owner (Enderdragon) // && flightTime < 25)) continue; float rr = 0.3f; AABB *bb = e->bb->grow(rr, rr, rr); HitResult *p = bb->clip(from, to); if (p != NULL) { double dd = from->distanceTo(p->pos); if (dd < nearest || nearest == 0) { hitEntity = e; nearest = dd; } delete p; } } if (hitEntity != NULL) { delete res; res = new HitResult(hitEntity); } MemSect(0); if (res != NULL) { onHit(res); } delete res; x += xd; y += yd; z += zd; double sd = sqrt(xd * xd + zd * zd); yRot = (float) (atan2(xd, zd) * 180 / PI); xRot = (float) (atan2(yd, sd) * 180 / PI); while (xRot - xRotO < -180) xRotO -= 360; while (xRot - xRotO >= 180) xRotO += 360; while (yRot - yRotO < -180) yRotO -= 360; while (yRot - yRotO >= 180) yRotO += 360; xRot = xRotO + (xRot - xRotO) * 0.2f; yRot = yRotO + (yRot - yRotO) * 0.2f; float inertia = 0.95f; if (isInWater()) { for (int i = 0; i < 4; i++) { float s = 1 / 4.0f; level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s, z - zd * s, xd, yd, zd); } inertia = 0.80f; } xd += xPower; yd += yPower; zd += zPower; xd *= inertia; yd *= inertia; zd *= inertia; // 4J-PB - bug fix for the fireballs in a saved game - they are saved with no/very small velocity, so end up hanging around in the air if (!level->isClientSide) { if((abs(xd)<0.002) && (abs(yd)<0.002) && (abs(zd)<0.002)) { xd=0.0; zd=0.0; yd=0.0; app.DebugPrintf("Removing a fireball with zero velocity\n"); remove(); } } level->addParticle(getTrailParticleType(), x, y + 0.5f, z, 0, 0.01, 0); setPos(x, y, z); } void Fireball::onHit(HitResult *res) { if (!level->isClientSide) { if (res->entity != NULL) { DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast( shared_from_this() ), owner); if (res->entity->hurt(damageSource, 6)) { } else { } delete damageSource; } bool destroyBlocks = true;//level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING); level->explode(nullptr, x, y, z, 1, true, destroyBlocks); remove(); } } void Fireball::addAdditonalSaveData(CompoundTag *tag) { tag->putShort(L"xTile", (short) xTile); tag->putShort(L"yTile", (short) yTile); tag->putShort(L"zTile", (short) zTile); tag->putByte(L"inTile", (byte) lastTile); tag->putByte(L"inGround", (byte) (inGround ? 1 : 0)); tag->put(L"direction", this->newDoubleList(3, this->xd, this->yd, this->zd)); } void Fireball::readAdditionalSaveData(CompoundTag *tag) { xTile = tag->getShort(L"xTile"); yTile = tag->getShort(L"yTile"); zTile = tag->getShort(L"zTile"); lastTile = tag->getByte(L"inTile") & 0xff; inGround = tag->getByte(L"inGround") == 1; // Load the stored direction and apply it to the fireball // if it has no stored direction, remove it. if (tag->contains(L"direction")) { ListTag *listTag = (ListTag *)tag->getList(L"direction"); this->xd = ((DoubleTag *) listTag->get(0))->data; this->yd = ((DoubleTag *) listTag->get(1))->data; this->zd = ((DoubleTag *) listTag->get(2))->data; } else { this->remove(); } } bool Fireball::isPickable() { return true; } float Fireball::getPickRadius() { return 1; } bool Fireball::hurt(DamageSource *source, int damage) { markHurt(); if (source->getEntity() != NULL) { Vec3 *lookAngle = source->getEntity()->getLookAngle(); if (lookAngle != NULL) { xd = lookAngle->x; yd = lookAngle->y; zd = lookAngle->z; xPower = xd * 0.1; yPower = yd * 0.1; zPower = zd * 0.1; } shared_ptr mob = dynamic_pointer_cast( source->getEntity() ); if (mob != NULL) { owner = mob; } return true; } return false; } float Fireball::getShadowHeightOffs() { return 0; } float Fireball::getBrightness(float a) { return 1.0f; } int Fireball::getLightColor(float a) { return 15 << 20 | 15 << 4; } bool Fireball::shouldBurn() { return true; } int Fireball::getIcon() { return 14 + 2 * 16; } ePARTICLE_TYPE Fireball::getTrailParticleType() { return eParticleType_smoke; }