#include "stdafx.h" #include "net.minecraft.stats.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.damagesource.h" #include "com.mojang.nbt.h" #include "FishingHook.h" #include "SoundTypes.h" // 4J - added common ctor code. void FishingHook::_init() { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); xTile = -1; yTile = -1; zTile = -1; lastTile = 0; inGround = false; shakeTime = 0; flightTime = 0; nibble = 0; hookedIn = nullptr; lSteps = 0; lx = 0.0; ly = 0.0; lz = 0.0; lyr = 0.0; lxr = 0.0; lxd = 0.0; lyd = 0.0; lzd = 0.0; owner = nullptr; life = 0; setSize(0.25f, 0.25f); noCulling = true; } FishingHook::FishingHook(Level *level) : Entity( level ) { _init(); } FishingHook::FishingHook(Level *level, double x, double y, double z, shared_ptr owner) : Entity( level ) { _init(); this->owner = owner; // 4J Stu - Moved this outside the ctor //owner->fishing = dynamic_pointer_cast( shared_from_this() ); setPos(x, y, z); } FishingHook::FishingHook(Level *level, shared_ptr mob) : Entity( level ) { _init(); this->owner = mob; // 4J Stu - Moved this outside the ctor //owner->fishing = dynamic_pointer_cast( shared_from_this() ); this->moveTo(mob->x, mob->y + 1.62 - mob->heightOffset, mob->z, mob->yRot, mob->xRot); x -= Mth::cos(yRot / 180 * PI) * 0.16f; y -= 0.1f; z -= Mth::sin(yRot / 180 * PI) * 0.16f; this->setPos(x, y, z); this->heightOffset = 0; float speed = 0.4f; xd = (-Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI)) * speed; zd = (Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI)) * speed; yd = (-Mth::sin(xRot / 180 * PI)) * speed; shoot(xd, yd, zd, 1.5f, 1); } void FishingHook::defineSynchedData() { } bool FishingHook::shouldRenderAtSqrDistance(double distance) { double size = bb->getSize() * 4; size *= 64.0f; return distance < size * size; } void FishingHook::shoot(double xd, double yd, double zd, float pow, float uncertainty) { float dist = (float) sqrt(xd * xd + yd * yd + zd * zd); xd /= dist; yd /= dist; zd /= dist; xd += (random->nextGaussian()) * 0.0075f * uncertainty; yd += (random->nextGaussian()) * 0.0075f * uncertainty; zd += (random->nextGaussian()) * 0.0075f * uncertainty; xd *= pow; yd *= pow; zd *= pow; this->xd = xd; this->yd = yd; this->zd = zd; double sd = sqrt(xd * xd + zd * zd); yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI); xRotO = this->xRot = (float) (atan2(yd, sd) * 180 / PI); life = 0; } void FishingHook::lerpTo(double x, double y, double z, float yRot, float xRot, int steps) { lx = x; ly = y; lz = z; lyr = yRot; lxr = xRot; lSteps = steps; this->xd = lxd; this->yd = lyd; this->zd = lzd; } void FishingHook::lerpMotion(double xd, double yd, double zd) { lxd = this->xd = xd; lyd = this->yd = yd; lzd = this->zd = zd; } void FishingHook::tick() { Entity::tick(); if (lSteps > 0) { double xt = x + (lx - x) / lSteps; double yt = y + (ly - y) / lSteps; double zt = z + (lz - z) / lSteps; double yrd = Mth::wrapDegrees(lyr - yRot); yRot += (float) ( (yrd) / lSteps ); xRot += (float) ( (lxr - xRot) / lSteps ); lSteps--; this->setPos(xt, yt, zt); this->setRot(yRot, xRot); return; } if (!level->isClientSide) { shared_ptr selectedItem = owner->getSelectedItem(); if (owner->removed || !owner->isAlive() || selectedItem == NULL || selectedItem->getItem() != Item::fishingRod || this->distanceToSqr(owner) > 32 * 32) { remove(); owner->fishing = nullptr; return; } if (hookedIn != NULL) { if (hookedIn->removed) hookedIn = nullptr; else { x = hookedIn->x; y = hookedIn->bb->y0 + hookedIn->bbHeight * 0.8; z = hookedIn->z; return; } } } if (shakeTime > 0) shakeTime--; if (inGround) { int tile = level->getTile(xTile, yTile, zTile); if (tile != lastTile) { life++; if (life == 20 * 60) remove(); return; } else { inGround = false; xd *= random->nextFloat() * 0.2f; yd *= random->nextFloat() * 0.2f; zd *= random->nextFloat() * 0.2f; life = 0; flightTime = 0; } } else { flightTime++; } Vec3 *from = Vec3::newTemp(x, y, z); Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd); HitResult *res = level->clip(from, to); from = Vec3::newTemp(x, y, z); to = Vec3::newTemp(x + xd, y + yd, z + zd); if (res != NULL) { to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z); } shared_ptr hitEntity = nullptr; vector > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1)); double nearest = 0; AUTO_VAR(itEnd, objects->end()); for (AUTO_VAR(it, objects->begin()); it != itEnd; it++) { shared_ptr e = *it; // objects->at(i); if (!e->isPickable() || (e == owner && flightTime < 5)) continue; float rr = 0.3f; AABB *bb = e->bb->grow(rr, rr, rr); HitResult *p = bb->clip(from, to); if (p != NULL) { double dd = from->distanceTo(p->pos); if (dd < nearest || nearest == 0) { hitEntity = e; nearest = dd; } delete p; } } if (hitEntity != NULL) { delete res; res = new HitResult(hitEntity); } if (res != NULL) { if (res->entity != NULL) { // 4J Stu Move fix for : fix for #48587 - CRASH: Code: Gameplay: Hitting another player with the fishing bobber crashes the game. [Fishing pole, line] // Incorrect dynamic_pointer_cast used around the shared_from_this() DamageSource *damageSource = DamageSource::thrown(shared_from_this(), owner); if (res->entity->hurt(damageSource, 0)) { hookedIn = res->entity; } delete damageSource; } else { inGround = true; } } delete res; if (inGround) return; move(xd, yd, zd); double sd = sqrt(xd * xd + zd * zd); yRot = (float) (atan2(xd, zd) * 180 / PI); xRot = (float) (atan2(yd, sd) * 180 / PI); while (xRot - xRotO < -180) xRotO -= 360; while (xRot - xRotO >= 180) xRotO += 360; while (yRot - yRotO < -180) yRotO -= 360; while (yRot - yRotO >= 180) yRotO += 360; xRot = xRotO + (xRot - xRotO) * 0.2f; yRot = yRotO + (yRot - yRotO) * 0.2f; float inertia = 0.92f; if (onGround || horizontalCollision) { inertia = 0.5f; } int steps = 5; double waterPercentage = 0; for (int i = 0; i < steps; i++) { double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps - 2 / 16.0f + 2 / 16.0f; double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps - 2 / 16.0f + 2 / 16.0f; AABB *bb2 = AABB::newTemp(bb->x0, y0, bb->z0, bb->x1, y1, bb->z1); if (level->containsLiquid(bb2, Material::water)) { waterPercentage += 1.0 / steps; } } if (waterPercentage > 0) { if (nibble > 0) { nibble--; } else { int nibbleOdds = 500; if (level->isRainingAt( Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z))) nibbleOdds = 300; if (random->nextInt(nibbleOdds) == 0) { nibble = random->nextInt(30) + 10; yd -= 0.2f; level->playSound(shared_from_this(), eSoundType_RANDOM_SPLASH, 0.25f, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f); float yt = (float) Mth::floor(bb->y0); for (int i = 0; i < 1 + bbWidth * 20; i++) { float xo = (random->nextFloat() * 2 - 1) * bbWidth; float zo = (random->nextFloat() * 2 - 1) * bbWidth; level->addParticle(eParticleType_bubble, x + xo, yt + 1, z + zo, xd, yd - random->nextFloat() * 0.2f, zd); } for (int i = 0; i < 1 + bbWidth * 20; i++) { float xo = (random->nextFloat() * 2 - 1) * bbWidth; float zo = (random->nextFloat() * 2 - 1) * bbWidth; level->addParticle(eParticleType_splash, x + xo, yt + 1, z + zo, xd, yd, zd); } } } } if (nibble > 0) { yd -= random->nextFloat() * random->nextFloat() * random->nextFloat() * 0.2; } double bob = waterPercentage * 2 - 1; yd += 0.04f * bob; if (waterPercentage > 0) { inertia *= 0.9; yd *= 0.8; } xd *= inertia; yd *= inertia; zd *= inertia; setPos(x, y, z); } void FishingHook::addAdditonalSaveData(CompoundTag *tag) { tag->putShort(L"xTile", (short) xTile); tag->putShort(L"yTile", (short) yTile); tag->putShort(L"zTile", (short) zTile); tag->putByte(L"inTile", (byte) lastTile); tag->putByte(L"shake", (byte) shakeTime); tag->putByte(L"inGround", (byte) (inGround ? 1 : 0)); } void FishingHook::readAdditionalSaveData(CompoundTag *tag) { xTile = tag->getShort(L"xTile"); yTile = tag->getShort(L"yTile"); zTile = tag->getShort(L"zTile"); lastTile = tag->getByte(L"inTile") & 0xff; shakeTime = tag->getByte(L"shake") & 0xff; inGround = tag->getByte(L"inGround") == 1; } float FishingHook::getShadowHeightOffs() { return 0; } int FishingHook::retrieve() { if (level->isClientSide) return 0; int dmg = 0; if (hookedIn != NULL) { double xa = owner->x - x; double ya = owner->y - y; double za = owner->z - z; double dist = sqrt(xa * xa + ya * ya + za * za); double speed = 0.1; hookedIn->xd += xa * speed; hookedIn->yd += ya * speed + sqrt(dist) * 0.08; hookedIn->zd += za * speed; dmg = 3; } else if (nibble > 0) { shared_ptr ie = shared_ptr( new ItemEntity(this->Entity::level, x, y, z, shared_ptr( new ItemInstance(Item::fish_raw) ) ) ); double xa = owner->x - x; double ya = owner->y - y; double za = owner->z - z; double dist = sqrt(xa * xa + ya * ya + za * za); double speed = 0.1; ie->Entity::xd = xa * speed; ie->Entity::yd = ya * speed + sqrt(dist) * 0.08; ie->Entity::zd = za * speed; level->addEntity(ie); owner->level->addEntity( shared_ptr( new ExperienceOrb(owner->level, owner->x, owner->y + 0.5f, owner->z + 0.5f, random->nextInt(3) + 1) ) ); // 4J Stu brought forward from 1.4 dmg = 1; } if (inGround) dmg = 2; remove(); owner->fishing = nullptr; return dmg; } // 4J Stu - Brought forward from 1.4 void FishingHook::remove() { Entity::remove(); if (owner != NULL) owner->fishing = nullptr; }