#pragma once #include "BiomeSource.h" class FixedBiomeSource : public BiomeSource { private: Biome *biome; float temperature, downfall; public: using BiomeSource::getTemperature; FixedBiomeSource(Biome *fixed, float temperature, float downfall); virtual Biome *getBiome(ChunkPos *cp); virtual Biome *getBiome(int x, int z); virtual float getTemperature(int x, int z); virtual void getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const; virtual floatArray getTemperatureBlock(int x, int z, int w, int h) const; virtual void getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const; virtual void getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const; virtual floatArray getDownfallBlock(int x, int z, int w, int h) const; virtual float getDownfall(int x, int z) const; virtual void getDownfallBlock(doubleArray downfalls, int x, int z, int w, int h); virtual void getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const; virtual void getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const; // 4J-PB added in from beyond 1.8.2 virtual BiomeArray getRawBiomeBlock(int x, int z, int w, int h) const; virtual void getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int h) const; //////////////////////////////////// virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random); virtual TilePos *findBiome(int x, int z, int r, vector allowed, Random *random); virtual bool containsOnly(int x, int z, int r, Biome *allowed); virtual bool containsOnly(int x, int z, int r, vector allowed); };