#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" FlatLayer::FlatLayer(int val) : Layer(0) { this->val = val; } intArray FlatLayer::getArea(int xo, int yo, int w, int h) { intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { result[x + y * w] = val; } } return result; }