#pragma once using namespace std; #include "ChunkSource.h" class ProgressListener; class LargeFeature; class StrongholdFeature; class VillageFeature; class MineShaftFeature; class PerlinNoise; class FlatLevelSource : public ChunkSource { public: static const int CHUNK_HEIGHT = 8; static const int CHUNK_WIDTH = 4; private: Level *level; Random *random; Random *pprandom; boolean generateStructures; VillageFeature *villageFeature;// = new VillageFeature(1); public: FlatLevelSource(Level *level, __int64 seed, bool generateStructures); ~FlatLevelSource(); private: void prepareHeights(byteArray blocks); public: virtual LevelChunk *create(int x, int z); virtual LevelChunk *getChunk(int xOffs, int zOffs); virtual bool hasChunk(int x, int y); virtual void postProcess(ChunkSource *parent, int xt, int zt); virtual bool save(bool force, ProgressListener *progressListener); virtual bool tick(); virtual bool shouldSave(); virtual wstring gatherStats(); virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); };