#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.stats.h" #include "Material.h" #include "ItemInstance.h" #include "FlintAndSteelItem.h" #include "SoundTypes.h" FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id ) { maxStackSize = 1; setMaxDamage(64); } bool FlintAndSteelItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; if (!player->mayBuild(x, y, z)) return false; int targetType = level->getTile(x, y, z); if(!bTestUseOnOnly) { if (targetType == 0) { if( level->getTile(x, y-1, z) == Tile::obsidian_Id ) { if( Tile::portalTile->trySpawnPortal(level, x, y, z, false) ) { player->awardStat( GenericStats::portalsCreated(), GenericStats::param_noArgs() ); // 4J : WESTY : Added for achievement. player->awardStat(GenericStats::InToTheNether(),GenericStats::param_InToTheNether()); } } level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_IGNITE, 1, random->nextFloat() * 0.4f + 0.8f); level->setTile(x, y, z, Tile::fire_Id); } instance->hurt(1, player); } else { if(targetType == 0) { return true; } else { return false; } } // 4J-PB - this function shouldn't really return true all the time, but I've added a special case for my test use for the tooltips display // and will leave it as is for the game use return true; }