#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "FlyingMob.h" FlyingMob::FlyingMob(Level *level) : Mob( level ) { } void FlyingMob::causeFallDamage(float distance) { // this method is empty because flying creatures should // not trigger the "fallOn" tile calls (such as trampling crops) } void FlyingMob::travel(float xa, float ya) { if (isInWater()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.80f; yd *= 0.80f; zd *= 0.80f; } else if (isInLava()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.50f; yd *= 0.50f; zd *= 0.50f; } else { float friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f)); friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } move(xd, yd, zd); xd *= friction; yd *= friction; zd *= friction; } walkAnimSpeedO = walkAnimSpeed; double xxd = x - xo; double zzd = z - zo; float wst = (float) sqrt(xxd * xxd + zzd * zzd) * 4; if (wst > 1) wst = 1; walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; walkAnimPos += walkAnimSpeed; } bool FlyingMob::onLadder() { return false; }