#pragma once #include "Goal.h" class PathNavigation; class TamableAnimal; class FollowOwnerGoal : public Goal { public: static const int TeleportDistance = 12; private: TamableAnimal *tamable; // Owner of this goal weak_ptr owner; Level *level; float speed; PathNavigation *navigation; int timeToRecalcPath; float stopDistance, startDistance; bool oldAvoidWater; public: FollowOwnerGoal(TamableAnimal *tamable, float speed, float startDistance, float stopDistance); virtual bool canUse(); virtual bool canContinueToUse(); virtual void start(); virtual void stop(); virtual void tick(); // 4J Added override to update ai elements when loading entity from schematics virtual void setLevel(Level *level) { this->level = level; } };