#include "stdafx.h" #include "FoodConstants.h" const int FoodConstants::MAX_FOOD = 20; const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD; const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f; const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f; // this value modifies how quickly food is dropped const float FoodConstants::EXHAUSTION_DROP = 4.0f; // number of game ticks to change health because of food const int FoodConstants::HEALTH_TICK_COUNT = 80; const int FoodConstants::HEAL_LEVEL = 18; const int FoodConstants::STARVE_LEVEL = 0; // some saturation guidelines const float FoodConstants::FOOD_SATURATION_POOR = .1f; const float FoodConstants::FOOD_SATURATION_LOW = .3f; const float FoodConstants::FOOD_SATURATION_NORMAL = .6f; const float FoodConstants::FOOD_SATURATION_GOOD = .8f; const float FoodConstants::FOOD_SATURATION_MAX = 1.0f; const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f; // some exhaustion guidelines const float FoodConstants::EXHAUSTION_JUMP = .2f; const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4; const float FoodConstants::EXHAUSTION_MINE = .025f; const float FoodConstants::EXHAUSTION_ATTACK = .3f; const float FoodConstants::EXHAUSTION_DAMAGE = .1f; const float FoodConstants::EXHAUSTION_WALK = .010f; const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10; const float FoodConstants::EXHAUSTION_SWIM = .015f;