#pragma once class FoodConstants { public: static const int MAX_FOOD; static const float MAX_SATURATION; static const float START_SATURATION; static const float SATURATION_FLOOR; // this value modifies how quickly food is dropped static const float EXHAUSTION_DROP; // number of game ticks to change health because of food static const int HEALTH_TICK_COUNT; static const int HEAL_LEVEL; static const int STARVE_LEVEL; // some saturation guidelines static const float FOOD_SATURATION_POOR; static const float FOOD_SATURATION_LOW; static const float FOOD_SATURATION_NORMAL; static const float FOOD_SATURATION_GOOD; static const float FOOD_SATURATION_MAX; static const float FOOD_SATURATION_SUPERNATURAL; // some exhaustion guidelines static const float EXHAUSTION_JUMP; static const float EXHAUSTION_SPRINT_JUMP; static const float EXHAUSTION_MINE; static const float EXHAUSTION_ATTACK; static const float EXHAUSTION_DAMAGE; static const float EXHAUSTION_WALK; static const float EXHAUSTION_SPRINT; static const float EXHAUSTION_SWIM; };