#pragma once class FoodItem; class Player; class CompoundTag; class FoodData { private: int foodLevel; float saturationLevel; float exhaustionLevel; int tickTimer; int lastFoodLevel; public: FoodData(); void eat(int food, float saturationModifier); void eat(FoodItem *item); void tick(shared_ptr player); void readAdditionalSaveData(CompoundTag *entityTag); void addAdditonalSaveData(CompoundTag *entityTag); int getFoodLevel(); int getLastFoodLevel(); bool needsFood(); void addExhaustion(float amount); float getExhaustionLevel(); float getSaturationLevel(); void setFoodLevel(int food); void setSaturation(float saturation); void setExhaustion(float exhaustion); };