#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.food.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.h" #include "ItemInstance.h" #include "FoodItem.h" #include "SoundTypes.h" // 4J : WESTY : Other award ... eating cooked pork chop. #include "net.minecraft.stats.h" void FoodItem::_init() { // 4J Initialisers canAlwaysEat = false; effectId = 0; effectDurationSeconds = 0; effectAmplifier = 0; effectProbability = 0.0f; } FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat) : Item( id ), nutrition(nutrition), saturationModifier( saturationMod ), m_isMeat( isMeat ) { _init(); } FoodItem::FoodItem(int id, int nutrition, bool isMeat) : Item( id ), nutrition(nutrition), saturationModifier( FoodConstants::FOOD_SATURATION_NORMAL ), m_isMeat( isMeat ) { _init(); } shared_ptr FoodItem::useTimeDepleted(shared_ptr instance, Level *level, shared_ptr player) { instance->count--; player->getFoodData()->eat(this); // 4J - new sound brought forward from 1.2.3 level->playSound(player, eSoundType_RANDOM_BURP, 0.5f, level->random->nextFloat() * 0.1f + 0.9f); addEatEffect(instance, level, player); return instance; } void FoodItem::addEatEffect(shared_ptr instance, Level *level, shared_ptr player) { if (!level->isClientSide && effectId > 0 && level->random->nextFloat() < effectProbability) { player->addEffect(new MobEffectInstance(effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND, effectAmplifier)); } } int FoodItem::getUseDuration(shared_ptr itemInstance) { return EAT_DURATION; } UseAnim FoodItem::getUseAnimation(shared_ptr itemInstance) { return UseAnim_eat; } shared_ptr FoodItem::use(shared_ptr instance, Level *level, shared_ptr player) { if (player->canEat(canAlwaysEat)) { player->startUsingItem(instance, getUseDuration(instance)); } // 4J : WESTY : Other award ... eating cooked pork chop. // 4J-JEV: This is just for an avatar award on the xbox. return instance; } float FoodItem::getSaturationModifier() { return saturationModifier; } int FoodItem::getNutrition() { return nutrition; } bool FoodItem::isMeat() { return m_isMeat; } FoodItem *FoodItem::setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability) { effectId = id; effectDurationSeconds = durationInSecods; effectAmplifier = amplifier; this->effectProbability = effectProbability; return this; } FoodItem *FoodItem::setCanAlwaysEat() { canAlwaysEat = true; return this; } // 4J Added bool FoodItem::canEat(shared_ptr player) { return player->canEat(canAlwaysEat); }