#include "stdafx.h" #include "net.minecraft.world.level.levelgen.feature.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.h" #include "ForestBiome.h" ForestBiome::ForestBiome(int id) : Biome(id) { friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category decorator->treeCount = 10; decorator->grassCount = 2; } Feature *ForestBiome::getTreeFeature(Random *random) { if (random->nextInt(5) == 0) { return new BirchFeature(false); // 4J used to return member birchTree, now returning newly created object so that caller can be consistently resposible for cleanup } if (random->nextInt(10) == 0) { return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup } return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup }