#pragma once #include "EntityTile.h" class Mob; class Player; class Random; class ChunkRebuildData; class FurnaceTile : public EntityTile { friend class Tile; friend class ChunkRebuildData; private: Random *random; bool lit; static bool noDrop; Icon *iconTop; Icon *iconFront; protected: FurnaceTile(int id, bool lit); public: virtual int getResource(int data, Random *random, int playerBonusLevel); virtual void onPlace(Level *level, int x, int y, int z); private: void recalcLockDir(Level *level, int x, int y, int z); public: Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param static void setLit(bool lit, Level *level, int x, int y, int z); protected: virtual shared_ptr newTileEntity(Level *level); public: virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); };