#include "stdafx.h" #include "System.h" #include "net.minecraft.world.level.newbiome.layer.h" FuzzyZoomLayer::FuzzyZoomLayer(__int64 seedMixup, shared_ptrparent) : Layer(seedMixup) { this->parent = parent; } intArray FuzzyZoomLayer::getArea(int xo, int yo, int w, int h) { int px = xo >> 1; int py = yo >> 1; int pw = (w >> 1) + 3; int ph = (h >> 1) + 3; intArray p = parent->getArea(px, py, pw, ph); intArray tmp = IntCache::allocate((pw * 2) * (ph * 2)); int ww = (pw << 1); for (int y = 0; y < ph - 1; y++) { int ry = y << 1; int pp = ry * ww; int ul = p[(0 + 0) + (y + 0) * pw]; int dl = p[(0 + 0) + (y + 1) * pw]; for (int x = 0; x < pw - 1; x++) { initRandom((x + px) << 1, (y + py) << 1); int ur = p[(x + 1) + (y + 0) * pw]; int dr = p[(x + 1) + (y + 1) * pw]; tmp[pp] = ul; tmp[pp++ + ww] = random(ul, dl); tmp[pp] = random(ul, ur); tmp[pp++ + ww] = random(ul, ur, dl, dr); ul = ur; dl = dr; } } intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { System::arraycopy(tmp, (y + (yo & 1)) * (pw << 1) + (xo & 1), &result, y * w, w); } return result; } int FuzzyZoomLayer::random(int a, int b) { return nextRandom(2) == 0 ? a : b; } int FuzzyZoomLayer::random(int a, int b, int c, int d) { int s = nextRandom(4); if (s == 0) return a; if (s == 1) return b; if (s == 2) return c; return d; } shared_ptrFuzzyZoomLayer::zoom(__int64 seed, shared_ptrsup, int count) { shared_ptr result = sup; for (int i = 0; i < count; i++) { result = shared_ptr(new FuzzyZoomLayer(seed + i, result)); } return result; }