#pragma once using namespace std; #include "CommandsEnum.h" #include "Packet.h" class GameCommandPacket : public Packet, public enable_shared_from_this { public: EGameCommand command; int length; byteArray data; GameCommandPacket(); GameCommandPacket(EGameCommand command, byteArray data); ~GameCommandPacket(); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new GameCommandPacket()); } virtual int getId() { return 167; } };