#include "stdafx.h" #include #include "InputOutputStream.h" #include "PacketListener.h" #include "GameEventPacket.h" const int GameEventPacket::NO_RESPAWN_BED_AVAILABLE = 0; const int GameEventPacket::START_RAINING = 1; const int GameEventPacket::STOP_RAINING = 2; const int GameEventPacket::CHANGE_GAME_MODE = 3; // 1.8.2 const int GameEventPacket::WIN_GAME = 4; // 1.0.1 const int GameEventPacket::DEMO_EVENT = 5; const int GameEventPacket::DEMO_PARAM_INTRO = 0; const int GameEventPacket::DEMO_PARAM_HINT_1 = 101; const int GameEventPacket::DEMO_PARAM_HINT_2 = 102; const int GameEventPacket::DEMO_PARAM_HINT_3 = 103; // 4J Added const int GameEventPacket::START_SAVING = 10; const int GameEventPacket::STOP_SAVING = 11; const int GameEventPacket::EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH] = { IDS_TILE_BED_NOT_VALID, -1, -1, IDS_GAME_MODE_CHANGED, -1, -1 }; GameEventPacket::GameEventPacket() { this->_event = 0; this->param = 0; } GameEventPacket::GameEventPacket(int _event, int param) { this->_event = _event; this->param = param; } void GameEventPacket::read(DataInputStream *dis) //throws IOException { _event = dis->readByte(); param = dis->readByte(); } void GameEventPacket::write(DataOutputStream *dos) //throws IOException { dos->writeByte(_event); dos->writeByte(param); } void GameEventPacket::handle(PacketListener *listener) { listener->handleGameEvent(shared_from_this()); } int GameEventPacket::getEstimatedSize() { return 2; }