#pragma once using namespace std; #include "Packet.h" class GameEventPacket : public Packet, public enable_shared_from_this { public: static const int NO_RESPAWN_BED_AVAILABLE; static const int START_RAINING; static const int STOP_RAINING; static const int CHANGE_GAME_MODE; // 1.8.2 static const int WIN_GAME; // 1.0.01 static const int DEMO_EVENT; // 1.3.2 static const int SUCCESSFUL_BOW_HIT = 6; static const int DEMO_PARAM_INTRO; // 1.3.2 static const int DEMO_PARAM_HINT_1; // 1.3.2 static const int DEMO_PARAM_HINT_2; // 1.3.2 static const int DEMO_PARAM_HINT_3; // 1.3.2 // 4J Added static const int START_SAVING; static const int STOP_SAVING; static const int EVENT_LANGUAGE_ID_LENGTH = 6; static const int EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH]; int _event; int param; GameEventPacket(); GameEventPacket(int evnt, int param); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new GameEventPacket()); } virtual int getId() { return 70; } };