#pragma once #include "Stat.h" #include "Stats.h" //#include "DamageSource.h" //#include "..\Minecraft.Client\Common\Console_Awards_enum.h" /** 4J-JEV: Java version exposed the static instance of each stat. This was inconvient for me as I needed to structure the stats/achievements differently on Durango. Using getters like this means we can use different Stats easilly on different platforms and still have a convenient identifier to use to award them. */ class GenericStats { private: // Static instance. static GenericStats *instance; public: static void setInstance(GenericStats *newInstance) { instance = newInstance; } static GenericStats *getInstance() { return instance; } // For retrieving a stat from an id. virtual Stat *get_stat(int i) = 0; static Stat *stat(int i) { return instance->get_stat(i); } // STATS - STATIC // static Stat* walkOneM() { return instance->get_walkOneM(); } static Stat* swimOneM() { return instance->get_swimOneM(); } static Stat* fallOneM() { return instance->get_fallOneM(); } static Stat* climbOneM() { return instance->get_climbOneM(); } static Stat* minecartOneM() { return instance->get_minecartOneM(); } static Stat* boatOneM() { return instance->get_boatOneM(); } static Stat* pigOneM() { return instance->get_pigOneM(); } static Stat* portalsCreated() { return instance->get_portalsCreated(); } static Stat* cowsMilked() { return instance->get_cowsMilked(); } static Stat* netherLavaCollected() { return instance->get_netherLavaCollected(); } static Stat* killMob() { return instance->get_killMob(); } static Stat* killsZombie() { return instance->get_killsZombie(); } static Stat* killsSkeleton() { return instance->get_killsSkeleton(); } static Stat* killsCreeper() { return instance->get_killsCreeper(); } static Stat* killsSpider() { return instance->get_killsSpider(); } static Stat* killsSpiderJockey() { return instance->get_killsSpiderJockey(); } static Stat* killsZombiePigman() { return instance->get_killsZombiePigman(); } static Stat* killsSlime() { return instance->get_killsSlime(); } static Stat* killsGhast() { return instance->get_killsGhast(); } static Stat* killsNetherZombiePigman() { return instance->get_killsNetherZombiePigman(); } static Stat* breedEntity(eINSTANCEOF entityId) { return instance->get_breedEntity(entityId); } static Stat* tamedEntity(eINSTANCEOF entityId) { return instance->get_tamedEntity(entityId); } static Stat* curedEntity(eINSTANCEOF entityId) { return instance->get_curedEntity(entityId); } static Stat* craftedEntity(eINSTANCEOF entityId) { return instance->get_craftedEntity(entityId); } static Stat* shearedEntity(eINSTANCEOF entityId) { return instance->get_shearedEntity(entityId); } static Stat* totalBlocksMined() { return instance->get_totalBlocksMined(); } static Stat* timePlayed() { return instance->get_timePlayed(); } static Stat* blocksPlaced(int blockId) { return instance->get_blocksPlaced(blockId); } static Stat* blocksMined(int blockId) { return instance->get_blocksMined(blockId); } static Stat* itemsCollected(int itemId, int itemAux) { return instance->get_itemsCollected(itemId, itemAux); } static Stat* itemsCrafted(int itemId) { return instance->get_itemsCrafted(itemId); } static Stat* itemsSmelted(int itemId) { return instance->get_itemsSmelted(itemId); } // 4J-JEV: Diffentiation needed, when only one type of event should be sent (eg iron smelting). static Stat* itemsUsed(int itemId) { return instance->get_itemsUsed(itemId); } static Stat* itemsBought(int itemId) { return instance->get_itemsBought(itemId); } static Stat* killsEnderdragon() { return instance->get_killsEnderdragon(); } static Stat* completeTheEnd() { return instance->get_completeTheEnd(); } static Stat* changedDimension(int from, int to) { return instance->get_changedDimension(from,to); } static Stat* enteredBiome(int biomeId) { return instance->get_enteredBiome(biomeId); } // ACHIEVEMENTS - STATIC // static Stat* achievement(eAward achievementId) { return instance->get_achievement(achievementId); } static Stat* openInventory(); static Stat* mineWood(); static Stat* buildWorkbench(); static Stat* buildPickaxe(); static Stat* buildFurnace(); static Stat* acquireIron(); static Stat* buildHoe(); static Stat* makeBread(); static Stat* bakeCake(); static Stat* buildBetterPickaxe(); static Stat* cookFish(); static Stat* onARail(); static Stat* buildSword(); static Stat* killEnemy(); static Stat* killCow(); static Stat* flyPig(); static Stat* snipeSkeleton(); static Stat* diamonds(); static Stat* ghast(); static Stat* blazeRod(); static Stat* potion(); static Stat* theEnd(); static Stat* winGame(); static Stat* enchantments(); static Stat* overkill(); static Stat* bookcase(); static Stat* leaderOfThePack(); static Stat* MOARTools(); static Stat* dispenseWithThis(); static Stat* InToTheNether(); static Stat* socialPost(); static Stat* eatPorkChop(); static Stat* play100Days(); static Stat* arrowKillCreeper(); static Stat* mine100Blocks(); static Stat* kill10Creepers(); static Stat* adventuringTime(); // Requires new Stat static Stat* repopulation(); static Stat* diamondsToYou(); // +Durango static Stat* porkChop(); // Req Stat? static Stat* passingTheTime(); // Req Stat static Stat* archer(); static Stat* theHaggler(); // Req Stat static Stat* potPlanter(); // Req Stat static Stat* itsASign(); // Req Stat static Stat* ironBelly(); static Stat* haveAShearfulDay(); static Stat* rainbowCollection(); // Requires new Stat static Stat* stayinFrosty(); // +Durango static Stat* chestfulOfCobblestone(); // +Durango static Stat* renewableEnergy(); // +Durango static Stat* musicToMyEars(); // +Durango static Stat* bodyGuard(); static Stat* ironMan(); // +Durango static Stat* zombieDoctor(); // +Durango static Stat* lionTamer(); // STAT PARAMS - STATIC // static byteArray param_walk(int distance); static byteArray param_swim(int distance); static byteArray param_fall(int distance); static byteArray param_climb(int distance); static byteArray param_minecart(int distance); static byteArray param_boat(int distance); static byteArray param_pig(int distance); static byteArray param_cowsMilked(); static byteArray param_blocksPlaced(int id, int data, int count); static byteArray param_blocksMined(int id, int data, int count); static byteArray param_itemsCollected(int id, int aux, int count); static byteArray param_itemsCrafted(int id, int aux, int count); static byteArray param_itemsSmelted(int id, int aux, int cound); static byteArray param_itemsUsed(shared_ptr plr, shared_ptr itm); static byteArray param_itemsBought(int id, int aux, int count); static byteArray param_mobKill(shared_ptr plr, shared_ptr mob, DamageSource *dmgSrc); static byteArray param_breedEntity(eINSTANCEOF mobType); static byteArray param_tamedEntity(eINSTANCEOF mobType); static byteArray param_curedEntity(eINSTANCEOF mobType); static byteArray param_craftedEntity(eINSTANCEOF mobType); static byteArray param_shearedEntity(eINSTANCEOF mobType); static byteArray param_time(int timediff); static byteArray param_changedDimension(int from, int to); static byteArray param_enteredBiome(int biomeId); //static byteArray param_achievement(eAward id); //static byteArray param_ach_onARail(); //static byteArray param_overkill(int damage); //TODO //static byteArray param_openInventory(int menuId); //static byteArray param_chestfulOfCobblestone(); //static byteArray param_musicToMyEars(int recordId); static byteArray param_noArgs(); // STATIC + VIRTUAL - ACHIEVEMENT - PARAMS // static byteArray param_openInventory(); static byteArray param_mineWood(); static byteArray param_buildWorkbench(); static byteArray param_buildPickaxe(); static byteArray param_buildFurnace(); static byteArray param_acquireIron(); static byteArray param_buildHoe(); static byteArray param_makeBread(); static byteArray param_bakeCake(); static byteArray param_buildBetterPickaxe(); static byteArray param_cookFish(); static byteArray param_onARail(int distance); static byteArray param_buildSword(); static byteArray param_killEnemy(); static byteArray param_killCow(); static byteArray param_flyPig(); static byteArray param_snipeSkeleton(); static byteArray param_diamonds(); static byteArray param_ghast(); static byteArray param_blazeRod(); static byteArray param_potion(); static byteArray param_theEnd(); static byteArray param_winGame(); static byteArray param_enchantments(); static byteArray param_overkill(int dmg); static byteArray param_bookcase(); static byteArray param_leaderOfThePack(); static byteArray param_MOARTools(); static byteArray param_dispenseWithThis(); static byteArray param_InToTheNether(); static byteArray param_socialPost(); static byteArray param_eatPorkChop(); static byteArray param_play100Days(); static byteArray param_arrowKillCreeper(); static byteArray param_mine100Blocks(); static byteArray param_kill10Creepers(); static byteArray param_adventuringTime(); static byteArray param_repopulation(); static byteArray param_porkChop(); static byteArray param_diamondsToYou(); static byteArray param_passingTheTime(); static byteArray param_archer(); static byteArray param_theHaggler(); static byteArray param_potPlanter(); static byteArray param_itsASign(); static byteArray param_ironBelly(); static byteArray param_haveAShearfulDay(); static byteArray param_rainbowCollection(); static byteArray param_stayinFrosty(); static byteArray param_chestfulOfCobblestone(int cobbleStone); static byteArray param_renewableEnergy(); static byteArray param_musicToMyEars(int recordId); static byteArray param_bodyGuard(); static byteArray param_ironMan(); static byteArray param_zombieDoctor(); static byteArray param_lionTamer(); protected: // ACHIEVEMENTS - VIRTUAL // virtual Stat* get_achievement(eAward achievementId); // STATS - VIRTUAL // virtual Stat* get_walkOneM(); virtual Stat* get_swimOneM(); virtual Stat* get_fallOneM(); virtual Stat* get_climbOneM(); virtual Stat* get_minecartOneM(); virtual Stat* get_boatOneM(); virtual Stat* get_pigOneM(); virtual Stat* get_portalsCreated(); virtual Stat* get_cowsMilked(); virtual Stat* get_netherLavaCollected(); virtual Stat* get_killMob(); virtual Stat* get_killsZombie(); virtual Stat* get_killsSkeleton(); virtual Stat* get_killsCreeper(); virtual Stat* get_killsSpider(); virtual Stat* get_killsSpiderJockey(); virtual Stat* get_killsZombiePigman(); virtual Stat* get_killsSlime(); virtual Stat* get_killsGhast(); virtual Stat* get_killsNetherZombiePigman(); virtual Stat* get_breedEntity(eINSTANCEOF entityId); virtual Stat* get_tamedEntity(eINSTANCEOF entityId); virtual Stat* get_curedEntity(eINSTANCEOF entityId); virtual Stat* get_craftedEntity(eINSTANCEOF entityId); virtual Stat* get_shearedEntity(eINSTANCEOF entityId); virtual Stat* get_totalBlocksMined(); virtual Stat* get_timePlayed(); virtual Stat* get_blocksPlaced(int blockId); virtual Stat* get_blocksMined(int blockId); virtual Stat* get_itemsCollected(int itemId, int itemAux); virtual Stat* get_itemsCrafted(int itemId); virtual Stat* get_itemsSmelted(int itemId); virtual Stat* get_itemsUsed(int itemId); virtual Stat* get_itemsBought(int itemId); virtual Stat* get_killsEnderdragon(); virtual Stat* get_completeTheEnd(); virtual Stat* get_changedDimension(int from, int to); virtual Stat* get_enteredBiome(int biomeId); // STAT PARAMS - VIRTUAL // virtual byteArray getParam_walkOneM(int distance); virtual byteArray getParam_swimOneM(int distance); virtual byteArray getParam_fallOneM(int distance); virtual byteArray getParam_climbOneM(int distance); virtual byteArray getParam_minecartOneM(int distance); virtual byteArray getParam_boatOneM(int distance); virtual byteArray getParam_pigOneM(int distance); virtual byteArray getParam_cowsMilked(); virtual byteArray getParam_blocksPlaced(int id, int data, int count); virtual byteArray getParam_blocksMined(int id, int data, int count); virtual byteArray getParam_itemsCollected(int id, int aux, int count); virtual byteArray getParam_itemsCrafted(int id, int aux, int count); virtual byteArray getParam_itemsSmelted(int id, int aux, int count); virtual byteArray getParam_itemsUsed(shared_ptr plr, shared_ptr itm); virtual byteArray getParam_itemsBought(int id, int aux, int count); virtual byteArray getParam_mobKill(shared_ptr plr, shared_ptr mob, DamageSource *dmgSrc); virtual byteArray getParam_breedEntity(eINSTANCEOF entityId); virtual byteArray getParam_tamedEntity(eINSTANCEOF entityId); virtual byteArray getParam_curedEntity(eINSTANCEOF entityId); virtual byteArray getParam_craftedEntity(eINSTANCEOF entityId); virtual byteArray getParam_shearedEntity(eINSTANCEOF entityId); virtual byteArray getParam_time(int timediff); virtual byteArray getParam_changedDimension(int from, int to); virtual byteArray getParam_enteredBiome(int biomeId); virtual byteArray getParam_achievement(eAward id); virtual byteArray getParam_onARail(int distance); virtual byteArray getParam_overkill(int damage); virtual byteArray getParam_openInventory(int menuId); virtual byteArray getParam_chestfulOfCobblestone(int cobbleStone); virtual byteArray getParam_musicToMyEars(int recordId); virtual byteArray getParam_noArgs(); }; // Req Stats