#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.stats.h" #include "Ghast.h" #include "..\Minecraft.Client\Textures.h" #include "LevelEvent.h" #include "SoundTypes.h" void Ghast::_init() { floatDuration = 0; target = nullptr; retargetTime = 0; oCharge = 0; charge = 0; xTarget = 0.0f; yTarget = 0.0f; zTarget = 0.0f; } Ghast::Ghast(Level *level) : FlyingMob( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called health = getMaxHealth(); _init(); this->textureIdx = TN_MOB_GHAST; // 4J was L"/mob/ghast.png"; this->setSize(4, 4); this->fireImmune = true; xpReward = Enemy::XP_REWARD_MEDIUM; } bool Ghast::hurt(DamageSource *source, int dmg) { if (source->getMsgId() == ChatPacket::e_ChatDeathFireball) { shared_ptr player = dynamic_pointer_cast( source->getEntity() ); if (player != NULL) { // reflected fireball, kill the ghast FlyingMob::hurt(source, 1000); player->awardStat(GenericStats::ghast(),GenericStats::param_ghast()); return true; } } return FlyingMob::hurt(source, dmg); } void Ghast::defineSynchedData() { FlyingMob::defineSynchedData(); entityData->define(DATA_IS_CHARGING, (byte) 0); } int Ghast::getMaxHealth() { return 10; } void Ghast::tick() { FlyingMob::tick(); byte current = entityData->getByte(DATA_IS_CHARGING); // this->textureName = current == 1 ? L"/mob/ghast_fire.png" : L"/mob/ghast.png"; // 4J replaced with following line this->textureIdx = current == 1 ? TN_MOB_GHAST_FIRE : TN_MOB_GHAST; } void Ghast::serverAiStep() { if (!level->isClientSide && level->difficulty == Difficulty::PEACEFUL) remove(); checkDespawn(); oCharge = charge; double xd = xTarget - x; double yd = yTarget - y; double zd = zTarget - z; double dd = xd * xd + yd * yd + zd * zd; if (dd < 1 * 1 || dd > 60 * 60) { xTarget = x + (random->nextFloat() * 2 - 1) * 16; yTarget = y + (random->nextFloat() * 2 - 1) * 16; zTarget = z + (random->nextFloat() * 2 - 1) * 16; } if (floatDuration-- <= 0) { floatDuration += random->nextInt(5) + 2; dd = sqrt(dd); if (canReach(xTarget, yTarget, zTarget, dd)) { this->xd += xd / dd * 0.1; this->yd += yd / dd * 0.1; this->zd += zd / dd * 0.1; } else { xTarget = x; yTarget = y; zTarget = z; } } if (target != NULL && target->removed) target = nullptr; if (target == NULL || retargetTime-- <= 0) { target = level->getNearestAttackablePlayer(shared_from_this(), 100); if (target != NULL) { retargetTime = 20; } } double maxDist = 64.0f; if (target != NULL && target->distanceToSqr(shared_from_this()) < maxDist * maxDist) { double xdd = target->x - x; double ydd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2); double zdd = target->z - z; yBodyRot = yRot = -(float) atan2(xdd, zdd) * 180 / PI; if (this->canSee(target)) { if (charge == 10) { // 4J - change brought forward from 1.2.3 level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_WARNING, (int) x, (int) y, (int) z, 0); } charge++; if (charge == 20) { // 4J - change brought forward from 1.2.3 level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL, (int) x, (int) y, (int) z, 0); shared_ptr ie = shared_ptr( new Fireball(level, dynamic_pointer_cast( shared_from_this() ), xdd, ydd, zdd) ); double d = 4; Vec3 *v = getViewVector(1); ie->x = x + v->x * d; ie->y = y + bbHeight / 2 + 0.5f; ie->z = z + v->z * d; level->addEntity(ie); charge = -40; } } else { if (charge > 0) charge--; } } else { yBodyRot = yRot = -(float) atan2(this->xd, this->zd) * 180 / PI; if (charge > 0) charge--; } if (!level->isClientSide) { byte old = entityData->getByte(DATA_IS_CHARGING); byte current = (byte) (charge > 10 ? 1 : 0); if (old != current) { entityData->set(DATA_IS_CHARGING, current); } } } bool Ghast::canReach(double xt, double yt, double zt, double dist) { double xd = (xTarget - x) / dist; double yd = (yTarget - y) / dist; double zd = (zTarget - z) / dist; AABB *bb = this->bb->copy(); for (int d = 1; d < dist; d++) { bb->move(xd, yd, zd); if (!level->getCubes( shared_from_this(), bb)->empty()) return false; } return true; } int Ghast::getAmbientSound() { return eSoundType_MOB_GHAST_MOAN; } int Ghast::getHurtSound() { return eSoundType_MOB_GHAST_SCREAM; } int Ghast::getDeathSound() { return eSoundType_MOB_GHAST_DEATH; } int Ghast::getDeathLoot() { return Item::sulphur->id; } void Ghast::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { int count = random->nextInt(2) + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::ghastTear_Id, 1); } count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::sulphur_Id, 1); } } float Ghast::getSoundVolume() { return 0.4f;//10; 4J-PB - changing due to customer demands } bool Ghast::canSpawn() { return (random->nextInt(20) == 0 && FlyingMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL); } int Ghast::getMaxSpawnClusterSize() { return 1; }