#include "stdafx.h" #include "GlassTile.h" GlassTile::GlassTile(int id, Material *material, bool allowSame) : HalfTransparentTile(id, L"glass", material, allowSame) { } int GlassTile::getResourceCount(Random *random) { return 0; } int GlassTile::getRenderLayer() { return 0; } bool GlassTile::isSolidRender() { return false; } bool GlassTile::isCubeShaped() { return false; } bool GlassTile::isSilkTouchable() { return true; }