#pragma once #include "HalfTransparentTile.h" class Random; class GlassTile : public HalfTransparentTile { public: using HalfTransparentTile::isSolidRender; GlassTile(int id, Material *material, bool allowSame); virtual int getResourceCount(Random *random); virtual int getRenderLayer(); virtual bool isSolidRender(); virtual bool isCubeShaped(); virtual bool isSilkTouchable(); };