#include "stdafx.h" #include "GravelTile.h" #include "net.minecraft.world.item.h" GravelTile::GravelTile(int type) : HeavyTile(type) { } int GravelTile::getResource(int data, Random *random, int playerBonusLevel) { if (random->nextInt(10 - playerBonusLevel * 3) == 0) return Item::flint->id; return id; }