#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "GroundBushFeature.h" GroundBushFeature::GroundBushFeature(int trunkType, int leafType) { this->trunkTileType = trunkType; this->leafTileType = leafType; } bool GroundBushFeature::place(Level *level, Random *random, int x, int y, int z) { PIXBeginNamedEvent(0,"Placing GroundBushFeature"); int t = 0; while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0) y--; int tile = level->getTile(x, y, z); if (tile == Tile::dirt_Id || tile == Tile::grass_Id) { y++; placeBlock(level, x, y, z, Tile::treeTrunk_Id, trunkTileType); for (int yy = y; yy <= y + 2; yy++) { int yo = yy - y; int offs = 2 - yo; for (int xx = x - offs; xx <= x + offs; xx++) { int xo = xx - (x); for (int zz = z - offs; zz <= z + offs; zz++) { int zo = zz - (z); if (abs(xo) == offs && abs(zo) == offs && random->nextInt(2) == 0) continue; if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafTileType); } } } } PIXEndNamedEvent(); return true; }