#include "stdafx.h" #include "HalfSlabTile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.item.h" #include "net.minecraft.stats.h" #include "Facing.h" /*package net.minecraft.world.level.tile; import java.util.*; import net.minecraft.Facing; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.*; import net.minecraft.world.level.material.Material; import net.minecraft.world.phys.AABB;*/ HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize) { this->fullSize = fullSize; if (fullSize) { solid[id] = true; } else { setShape(0, 0, 0, 1, 0.5f, 1); } setLightBlock(255); } void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { if (fullSize) { setShape(0, 0, 0, 1, 1, 1); } else { bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0; if (upper) { setShape(0, 0.5f, 0, 1, 1, 1); } else { setShape(0, 0, 0, 1, 0.5f, 1); } } } void HalfSlabTile::updateDefaultShape() { if (fullSize) { setShape(0, 0, 0, 1, 1, 1); } else { setShape(0, 0, 0, 1, 0.5f, 1); } } void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source) { updateShape(level, x, y, z); Tile::addAABBs(level, x, y, z, box, boxes, source); } bool HalfSlabTile::isSolidRender(bool isServerLevel) { return fullSize; } int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { if (fullSize) return itemValue; if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5)) { return itemValue | TOP_SLOT_BIT; } return itemValue; } int HalfSlabTile::getResourceCount(Random *random) { if (fullSize) { return 2; } return 1; } int HalfSlabTile::getSpawnResourcesAuxValue(int data) { return data & TYPE_MASK; } bool HalfSlabTile::isCubeShaped() { return fullSize; } bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face); if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face)) { return false; } int ox = x, oy = y, oz = z; ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]]; oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]]; oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]]; boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0; if (isUpper) { if (face == Facing::DOWN) return true; if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true; return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0); } else { if (face == Facing::UP) return true; if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true; return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0); } } bool HalfSlabTile::isHalfSlab(int tileId) { return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id; }