#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "HeavyTile.h" #include "FireTile.h" bool HeavyTile::instaFall = false; HeavyTile::HeavyTile(int type, bool isSolidRender) : Tile(type, Material::sand, isSolidRender) { } HeavyTile::HeavyTile(int type, Material *material, bool isSolidRender) : Tile(type, material, isSolidRender) { } void HeavyTile::onPlace(Level *level, int x, int y, int z) { level->addToTickNextTick(x, y, z, id, getTickDelay()); } void HeavyTile::neighborChanged(Level *level, int x, int y, int z, int type) { level->addToTickNextTick(x, y, z, id, getTickDelay()); } void HeavyTile::tick(Level *level, int x, int y, int z, Random *random) { if(!level->isClientSide) { checkSlide(level, x, y, z); } } void HeavyTile::checkSlide(Level *level, int x, int y, int z) { int x2 = x; int y2 = y; int z2 = z; if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) { int r = 32; if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r) ) { level->setTile(x, y, z, 0); while (isFree(level, x, y - 1, z) && y > 0) y--; if (y > 0) { level->setTile(x, y, z, id); } } else if (!level->isClientSide) { // 4J added - don't do anything just now if we can't create any new falling tiles if( !level->newFallingTileAllowed() ) { level->addToTickNextTick(x, y, z, id, getTickDelay()); return; } shared_ptr e = shared_ptr( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) ); falling(e); level->addEntity(e); } } } void HeavyTile::falling(shared_ptr entity) { } int HeavyTile::getTickDelay() { return 5; } bool HeavyTile::isFree(Level *level, int x, int y, int z) { int t = level->getTile(x, y, z); if (t == 0) return true; if (t == Tile::fire_Id) return true; Material *material = Tile::tiles[t]->material; if (material == Material::water) return true; if (material == Material::lava) return true; return false; } void HeavyTile::onLand(Level *level, int xt, int yt, int zt, int data) { }