#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.storage.h" #include "HellDimension.h" #include "net.minecraft.world.level.levelgen.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.tile.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\Common\Colours\ColourTable.h" void HellDimension::init() { biomeSource = new FixedBiomeSource(Biome::hell, 1, 0); ultraWarm = true; hasCeiling = true; id = -1; } Vec3 *HellDimension::getFogColor(float td, float a) const { int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour ); byte redComponent = ((colour>>16)&0xFF); byte greenComponent = ((colour>>8)&0xFF); byte blueComponent = ((colour)&0xFF); float rr = (float)redComponent/256;//0.2f; float gg = (float)greenComponent/256;//0.03f; float bb = (float)blueComponent/256;//0.03f; return Vec3::newTemp(rr, gg, bb); } void HellDimension::updateLightRamp() { float ambientLight = 0.10f; for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) { float v = (1 - i / (float) (Level::MAX_BRIGHTNESS)); brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight; } } ChunkSource *HellDimension::createRandomLevelSource() const { #ifdef _DEBUG_MENUS_ENABLED if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<getSeed()); } else #endif if (levelType == LevelType::lvl_flat) { return new HellFlatLevelSource(level, level->getSeed()); } else { return new HellRandomLevelSource(level, level->getSeed()); } } bool HellDimension::isNaturalDimension() { return false; } bool HellDimension::isValidSpawn(int x, int z) const { return false; } float HellDimension::getTimeOfDay(__int64 time, float a) const { return 0.5f; } bool HellDimension::mayRespawn() const { return false; } bool HellDimension::isFoggyAt(int x, int z) { return true; } int HellDimension::getXZSize() { return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale()); }