#include "stdafx.h" #include "net.minecraft.world.level.h" #include "HellFireFeature.h" #include "net.minecraft.world.level.tile.h" bool HellFireFeature::place(Level *level, Random *random, int x, int y, int z) { for (int i = 0; i < 64; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (!level->isEmptyTile(x2, y2, z2)) continue; if (level->getTile(x2, y2 - 1, z2) != Tile::hellRock_Id) continue; level->setTile(x2, y2, z2, Tile::fire_Id); } return true; }