#include "stdafx.h" #include "net.minecraft.world.level.h" #include "HellPortalFeature.h" #include "net.minecraft.world.level.tile.h" bool HellPortalFeature::place(Level *level, Random *random, int x, int y, int z) { if (!level->isEmptyTile(x, y, z)) return false; if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false; level->setTile(x, y, z, Tile::lightGem_Id); for (int i = 0; i < 1500; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y - random->nextInt(12); int z2 = z + random->nextInt(8) - random->nextInt(8); if (level->getTile(x2, y2, z2) != 0) continue; int count = 0; for (int t = 0; t < 6; t++) { int tile = 0; if (t == 0) tile = level->getTile(x2 - 1, y2, z2); if (t == 1) tile = level->getTile(x2 + 1, y2, z2); if (t == 2) tile = level->getTile(x2, y2 - 1, z2); if (t == 3) tile = level->getTile(x2, y2 + 1, z2); if (t == 4) tile = level->getTile(x2, y2, z2 - 1); if (t == 5) tile = level->getTile(x2, y2, z2 + 1); if (tile == Tile::lightGem_Id) count++; } if (count == 1) level->setTile(x2, y2, z2, Tile::lightGem_Id); } return true; }