#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.phys.h" #include "HellSandTile.h" HellSandTile::HellSandTile(int id) : Tile(id, Material::sand) { } AABB *HellSandTile::getAABB(Level *level, int x, int y, int z) { float r = 2 / 16.0f; return AABB::newTemp(x, y, z, x + 1, y + 1 - r, z + 1); } void HellSandTile::entityInside(Level *level, int x, int y, int z, shared_ptr entity) { entity->xd*=0.4; entity->zd*=0.4; }