#include "stdafx.h" #include "net.minecraft.world.level.h" #include "HellSpringFeature.h" #include "net.minecraft.world.level.tile.h" HellSpringFeature::HellSpringFeature(int tile) { this->tile = tile; } bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z) { if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false; if (level->getTile(x, y - 1, z) != Tile::hellRock_Id) return false; if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::hellRock_Id) return false; int rockCount = 0; if (level->getTile(x - 1, y, z) == Tile::hellRock_Id) rockCount++; if (level->getTile(x + 1, y, z) == Tile::hellRock_Id) rockCount++; if (level->getTile(x, y, z - 1) == Tile::hellRock_Id) rockCount++; if (level->getTile(x, y, z + 1) == Tile::hellRock_Id) rockCount++; if (level->getTile(x, y - 1, z) == Tile::hellRock_Id) rockCount++; int holeCount = 0; if (level->isEmptyTile(x - 1, y, z)) holeCount++; if (level->isEmptyTile(x + 1, y, z)) holeCount++; if (level->isEmptyTile(x, y, z - 1)) holeCount++; if (level->isEmptyTile(x, y, z + 1)) holeCount++; if (level->isEmptyTile(x, y - 1, z)) holeCount++; if (rockCount == 4 && holeCount == 1) { level->setTile(x, y, z, tile); level->setInstaTick(true); Tile::tiles[tile]->tick(level, x, y, z, random); level->setInstaTick(false); } return true; }