#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "HitResult.h" HitResult::HitResult(int x, int y, int z, int f, Vec3 *pos) { this->type = TILE; this->x = x; this->y = y; this->z = z; this->f = f; this->pos = Vec3::newTemp(pos->x, pos->y, pos->z); this->entity = nullptr; } HitResult::HitResult(shared_ptr entity) { this->type = ENTITY; this->entity = entity; pos = Vec3::newTemp(entity->x, entity->y, entity->z); x = y = z = f = 0; } double HitResult::distanceTo(shared_ptr e) { double xd = pos->x - e->x; double yd = pos->y - e->y; double zd = pos->z - e->z; return xd * xd + yd * yd + zd * zd; }