#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "ItemInstance.h" #include "HoeItem.h" HoeItem::HoeItem(int id, const Tier *tier) : Item(id) { this->tier = tier; maxStackSize = 1; setMaxDamage(tier->getUses()); } bool HoeItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { if (!player->mayBuild(x, y, z)) return false; // 4J-PB - Adding a test only version to allow tooltips to be displayed int targetType = level->getTile(x, y, z); // Material above = level.getMaterial(x, y + 1, z); int above = level->getTile(x, y + 1, z); // 4J-PB - missing parentheses if (face != 0 && above == 0 && (targetType == Tile::grass_Id || targetType == Tile::dirt_Id)) { if(!bTestUseOnOnly) { Tile *tile = Tile::farmland; level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); if (level->isClientSide) return true; level->setTile(x, y, z, tile->id); instance->hurt(1, player); } return true; } return false; } bool HoeItem::isHandEquipped() { return true; } const Item::Tier *HoeItem::getTier() { return tier; }