#pragma once using namespace std; #include "Item.h" class Player; class HoeItem : public Item { protected: const Tier *tier; public: HoeItem(int id, const Tier *tier); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); virtual bool isHandEquipped(); const Tier *getTier(); };