#include "stdafx.h" #include "net.minecraft.world.level.h" #include "HouseFeature.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.item.h" bool HouseFeature::place(Level *level, Random *random, int x, int y, int z) { while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion()) y--; int w = random->nextInt(7) + 7; int h = 4 + random->nextInt(3) / 2; int d = random->nextInt(7) + 7; int x0 = x - w / 2; int y0 = y; int z0 = z - d / 2; int doorSide = random->nextInt(4); if (doorSide < 2) d += 2; else w += 2; for (int xx = x0; xx < x0 + w; xx++) { for (int zz = z0; zz < z0 + d; zz++) { Material *m = level->getMaterial(xx, y - 1, zz); if (!m->blocksMotion() || m == Material::ice) return false; bool ok = false; if (doorSide == 0 && xx < x0 + 2) ok = true; if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true; if (doorSide == 2 && zz < z0 + 2) ok = true; if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true; int t = level->getTile(xx, y, zz); if (ok) { if (t != 0) return false; } else { if (t == Tile::stoneBrick_Id || t == Tile::mossStone_Id) return false; } } } if (doorSide == 0) { x0++; w--; } else if (doorSide == 1) { w--; } else if (doorSide == 2) { z0++; d--; } else if (doorSide == 3) { d--; } int xx0 = x0; int xx1 = x0 + w - 1; int zz0 = z0; int zz1 = z0 + d - 1; if (doorSide >= 2) { xx0++; xx1--; } else { zz0++; zz1--; } for (int xx = x0; xx < x0 + w; xx++) { for (int zz = z0; zz < z0 + d; zz++) { int ho = h; int d1 = zz - z0; int d2 = (z0 + d - 1) - zz; if (doorSide < 2) { d1 = xx - x0; d2 = (x0 + w - 1) - xx; } if (d2 < d1) d1 = d2; h += d1; for (int yy = y0 - 1; yy < y0 + h; yy++) { int material = -1; if (yy == y0 + h - 1) { material = Tile::wood_Id; } else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1) { material = 0; if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1) { if (yy <= y0 + random->nextInt(3)) material = Tile::mossStone_Id; else material = Tile::stoneBrick_Id; } } if (material >= 0) { level->setTileNoUpdate(xx, yy, zz, material); } } h = ho; } } { int xx = x0 + random->nextInt(w - 4) + 2; int zz = z0 + random->nextInt(d - 4) + 2; if (doorSide == 0) xx = x0; if (doorSide == 1) xx = x0 + w - 1; if (doorSide == 2) zz = z0; if (doorSide == 3) zz = z0 + d - 1; level->setTileNoUpdate(xx, y0, zz, 0); level->setTileNoUpdate(xx, y0 + 1, zz, 0); int dir = 0; if (doorSide == 0) dir = 0; if (doorSide == 2) dir = 1; if (doorSide == 1) dir = 2; if (doorSide == 3) dir = 3; DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood); } for (int i = 0; i < (w * 2 + d * 2) * 3; i++) { int xx = x0 + random->nextInt(w - 4) + 2; int zz = z0 + random->nextInt(d - 4) + 2; int side = random->nextInt(4); if (side == 0) xx = xx0; if (side == 1) xx = xx1; if (side == 2) zz = zz0; if (side == 3) zz = zz1; if (level->isSolidBlockingTile(xx, y0 + 1, zz)) { int count = 0; if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++; if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++; if (count == 1) { level->setTileNoUpdate(xx, y0 + 1, zz, Tile::glass_Id); } } } int ww = xx1 - xx0; int dd = zz1 - zz0; for (int i = 0; i < (ww * 2 + dd * 2); i++) { int xx = xx0 + random->nextInt(ww - 1) + 1; int zz = zz0 + random->nextInt(dd - 1) + 1; int yy = y0; if (level->getTile(xx, yy + 2, zz) == 0) { int count = 0; if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++; if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++; if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++; if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++; if (count == 1) { level->setTileNoUpdate(xx, y0 + 2, zz, Tile::torch_Id); } } } shared_ptr(pz) = shared_ptr(new PigZombie(level)); pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0); level->addEntity(pz); return true; }