#include "stdafx.h" #include "net.minecraft.world.h" #include "HugeMushroomTile.h" const wstring HugeMushroomTile::TEXTURE_STEM = L"mushroom_skin_stem"; const wstring HugeMushroomTile::TEXTURE_INSIDE = L"mushroom_inside"; const wstring HugeMushroomTile::TEXTURE_TYPE[] = {L"mushroom_skin_brown", L"mushroom_skin_red"}; HugeMushroomTile::HugeMushroomTile(int id, Material *material, int type) : Tile(id, material) { this->type = type; icons = NULL; iconStem = NULL; iconInside = NULL; } Icon *HugeMushroomTile::getTexture(int face, int data) { // 123 // 456 10 // 789 if (data == 10 && face > 1) return iconStem; if (data >= 1 && data <= 9 && face == 1) return icons[type]; if (data >= 1 && data <= 3 && face == 2) return icons[type]; if (data >= 7 && data <= 9 && face == 3) return icons[type]; if ((data == 1 || data == 4 || data == 7) && face == 4) return icons[type]; if ((data == 3 || data == 6 || data == 9) && face == 5) return icons[type]; // two special cases requested by rhodox (painterly pack) if (data == 14) { return icons[type]; } if (data == 15) { return iconStem; } return iconInside; } int HugeMushroomTile::getResourceCount(Random *random) { int count = random->nextInt(10) - 7; if (count < 0) count = 0; return count; } int HugeMushroomTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::mushroom1_Id + type; } int HugeMushroomTile::cloneTileId(Level *level, int x, int y, int z) { return Tile::mushroom1_Id + type; } void HugeMushroomTile::registerIcons(IconRegister *iconRegister) { icons = new Icon*[HUGE_MUSHROOM_TEXTURE_COUNT]; for (int i = 0; i < HUGE_MUSHROOM_TEXTURE_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_TYPE[i]); } iconInside = iconRegister->registerIcon(TEXTURE_INSIDE); iconStem = iconRegister->registerIcon(TEXTURE_STEM); }