#pragma once using namespace std; class Icon { public: static const int TYPE_TERRAIN = 0; static const int TYPE_ITEM = 1; static const int IS_GRASS_SIDE = 1; static const int IS_GRASS_TOP = 2; virtual int getX() const = 0; virtual int getY() const = 0; virtual int getWidth() const = 0; virtual int getHeight() const = 0; virtual float getU0(bool adjust = false) const = 0; virtual float getU1(bool adjust = false) const = 0; virtual float getU(double offset, bool adjust = false) const = 0; virtual float getV0(bool adjust = false) const = 0; virtual float getV1(bool adjust = false) const = 0; virtual float getV(double offset, bool adjust = false) const = 0; virtual wstring getName() const = 0; virtual int getSourceWidth() const = 0; virtual int getSourceHeight() const = 0; virtual int getFlags() const = 0; // 4J added virtual void setFlags(int flags) = 0; // 4J added };