#include "stdafx.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.item.crafting.h" #include "net.minecraft.world.entity.player.h" #include "ResultSlot.h" #include "ArmorSlot.h" #include "CraftingContainer.h" #include "ResultContainer.h" #include "InventoryMenu.h" #include "Tile.h" #include "GenericStats.h" const int InventoryMenu::RESULT_SLOT = 0; const int InventoryMenu::CRAFT_SLOT_START = 1; const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4; const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END; const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4; const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END; const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3; const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END; const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9; InventoryMenu::InventoryMenu(shared_ptr inventory, bool active, Player *player) : AbstractContainerMenu() { owner = player; _init( inventory, active ); } void InventoryMenu::_init(shared_ptr inventory, bool active) { craftSlots = shared_ptr( new CraftingContainer(this, 2, 2) ); resultSlots = shared_ptr( new ResultContainer() ); this->active = active; addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36)); for (int y = 0; y < 2; y++) { for (int x = 0; x < 2; x++) { addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18)); } } for (int i = 0; i < 4; i++) { // 4J Stu I removed an anonymous class that was here whose only purpose seemed to be a way of using the // loop counter i within the functions, rather than making it a member of the object. I have moved all that // out to the ArmorSlot class addSlot(new ArmorSlot(i, inventory, inventory->getContainerSize() - 1 - i, 8, 8 + i * 18) ); } for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18)); } } for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x, 8 + x * 18, 142)); } slotsChanged(); // 4J removed craftSlots parameter, see comment below } void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr but wasn't using it, so removed to simplify things { MemSect(23); resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) ); MemSect(0); } void InventoryMenu::removed(shared_ptr player) { AbstractContainerMenu::removed(player); for (int i = 0; i < 4; i++) { shared_ptr item = craftSlots->removeItemNoUpdate(i); if (item != NULL) { player->drop(item); craftSlots->setItem(i, nullptr); } } resultSlots->setItem(0, nullptr); } bool InventoryMenu::stillValid(shared_ptr player) { return true; } shared_ptr InventoryMenu::quickMoveStack(shared_ptr player, int slotIndex) { shared_ptr clicked = nullptr; Slot *slot = slots->at(slotIndex); Slot *HelmetSlot = slots->at(ARMOR_SLOT_START); Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1); Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2); Slot *BootsSlot = slots->at(ARMOR_SLOT_START+3); if (slot != NULL && slot->hasItem()) { shared_ptr stack = slot->getItem(); clicked = stack->copy(); if (slotIndex == RESULT_SLOT) { // 4J Stu - Brought forward change from 1.2 if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true)) { return nullptr; } slot->onQuickCraft(stack, clicked); } else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) { // 4J-PB - added for quick equip if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false)) { return nullptr; } } // 4J Stu - Brought forward change from 1.2 else if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false)) { return nullptr; } } else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END) { //ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id); if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false)) { return nullptr; } } else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) ) { if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false)) { return nullptr; } } // 4J Stu - Brought forward change from 1.2 else if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false)) { return nullptr; } } else { // 4J Stu - Brought forward change from 1.2 if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false)) { return nullptr; } } if (stack->count == 0) { slot->set(nullptr); } else { slot->setChanged(); } if (stack->count == clicked->count) { // nothing moved return nullptr; } else { slot->onTake(player, stack); } } return clicked; } bool InventoryMenu::mayCombine(Slot *slot, shared_ptr item) { return slot->mayCombine(item); } // 4J-JEV: Added for achievement 'Iron Man'. shared_ptr InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr player) { shared_ptr out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player); #ifdef _EXTENDED_ACHIEVEMENTS static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id}; for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++) { Slot *slot = slots->at(i); if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) ) { return out; } } player->awardStat(GenericStats::ironMan(),GenericStats::param_ironMan()); #endif return out; }