#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" IslandLayer::IslandLayer(__int64 seedMixup) : Layer(seedMixup) { } intArray IslandLayer::getArea(int xo, int yo, int w, int h) { intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(xo + x, yo + y); result[x + y * w] = (nextRandom(10) == 0) ? 1 : 0; } } // if (0, 0) is located here, place an island if (xo > -w && xo <= 0 && yo > -h && yo <= 0) { result[-xo + -yo * w] = 1; } return result; }