#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.levelgen.feature.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.animal.h" #include "JungleBiome.h" JungleBiome::JungleBiome(int id) : Biome(id) { decorator->treeCount = 50; decorator->grassCount = 25; decorator->flowerCount = 4; enemies.push_back(new MobSpawnerData(eTYPE_OZELOT, 2, 1, 1)); // make chicken a lot more common in the jungle friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); } Feature *JungleBiome::getTreeFeature(Random *random) { if (random->nextInt(10) == 0) { return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup } if (random->nextInt(2) == 0) { return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF); } if (random->nextInt(3) == 0) { return new MegaTreeFeature(false, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF); } return new TreeFeature(false, 4 + random->nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, true); } Feature *JungleBiome::getGrassFeature(Random *random) { if (random->nextInt(4) == 0) { return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::FERN); } return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS); } void JungleBiome::decorate(Level *level, Random *random, int xo, int zo) { Biome::decorate(level, random, xo, zo); PIXBeginNamedEvent(0, "Adding vines"); VinesFeature *vines = new VinesFeature(); for (int i = 0; i < 50; i++) { int x = xo + random->nextInt(16) + 8; int y = Level::genDepth / 2; int z = zo + random->nextInt(16) + 8; vines->place(level, random, x, y, z); } PIXEndNamedEvent(); }